How the programme is structured
The programme runs across 5 levels holding 4 written lessons and 191 more planned, each level at 48 hours. Every level below lists what it covers and what the student walks away having built.
Need the lesson-by-lesson breakdown? Open the full lesson plan — every lesson with its code, type and milestone.
Meet the Godot editor, learn GDScript, and build real 2D games — movement, collisions, UI, animation, sound and tilemaps. By the end of Level 1 you can build and export a small complete 2D game to desktop.
🧭 What this level covers
- A · Meet Godot
- B · GDScript fundamentals
- C · 2D nodes & movement
- D · Collisions & physics 2D
- E · Scenes, instancing & UI
- F · Animation & audio
- G · TileMaps
- H · Capstones
- Assessment
Architecture and game feel, a shaders intro, save/load, and a localdatabase. Plus a full asset-creation strand — make your own pixel art, sound effects and music with free tools (and free AI tooling, used responsibly).
🧭 What this level covers
- A · Architecture
- B · Game feel / juice
- C · Shaders intro
- D · Save/load & settings
- E · Game data & local database
- F · Asset-creation strand
- G · Capstone
- Assessment
Into the third dimension: 3D scenes, physics and lighting, importing models, animation trees, navigation and AI. Includes a 3D asset strand — model in Blender, plus free AI 3D and music tools. Build a complete 3D game.
🧭 What this level covers
- A · 3D basics
- B · 3D movement & physics
- C · Models & materials
- D · Lighting & environment
- E · 3D animation
- F · 3D gameplay systems
- G · 3D asset creation
- H · Capstone
- Assessment
Build online multiplayer with Godot's high-level networking, stand up a game backend and database (Supabase / Nakama) for accounts and leaderboards, then publish to desktop, mobile and web. The capstone is a shipped multiplayer game in your portfolio.
🧭 What this level covers
- A · Networking foundations
- B · Godot high-level multiplayer
- C · Online play
- D · Backend & databases for games
- E · Publishing: desktop & web
- F · Publishing: mobile & stores
- G · Final capstone
- Assessment
One complete game per topic, from the first design note to a playable online build — the skills of Levels 1–4 put to work on a single project you can hand somebody to play. Take a game once its prerequisite level is done, in any order.
🧭 What this level covers
- Choose a game