EV3 RoboticsComponent tutorialsMechanisms without motors

Mechanics · Level 1 · 4 min

Mechanisms without motors

How to investigate a build with no electronics in it, and where each idea lives.

ComponentMechanics4 min

Mechanisms without motors

Some models have no motors and no sensors at all. They are not lesser lessons — they are where the physics lives. A build that stores energy, changes a force, or turns one kind of motion into another explains why the powered models later need the gearing and the speeds they do.

The one bargain behind all of it

Gears, pulleys and levers look like three different topics and are three shapes of the same deal: whatever you gain in force, you pay for in distance. Halve the effort and you move twice as far; move half as far and you need twice the effort. No arrangement of anything gives you both, and recognising that saves a great deal of time hunting for one.

What a mechanism actually does is let you spend the same effort in a form you can manage — a little at a time instead of all at once, or all at once instead of a little at a time.

The nine ideas, and where each one lives

TutorialThe question it answers
Gearing up and gearing downHow do I trade turns for force?
Changing the direction of a turnWhy is it going backwards, and how do I drive an axle at 90°?
Pulley systemsHow does a rope let a small motor lift a big load?
Levers — effort, load and pivotWhere should the pivot go?
Elastic and stored energyHow much further does pulling back twice as far actually get me?
Scissor mechanismsHow do I make something extend a long way — and why won’t it start?
Oscillatory motionHow do I turn going round into going back and forth?
Centre of gravityWhy does it keep falling over?
Biomimetic mechanismsHow does a machine walk without ever being told to?

Friction — the one that is in all of them

Friction is what makes wheels grip and also what wastes effort. Every mesh, pin and rope turn loses a little to it, so a mechanism with more parts delivers less than the arithmetic promises. A build that binds — that is stiff to move by hand — is losing far more than that, and no amount of extra motor power fixes a mechanism that is rubbing.

Before measuring anything, turn the mechanism by hand. It should move smoothly and coast a little. If it does not, fix the build first; numbers taken off a binding mechanism describe the binding, not the idea you were trying to test.

How to investigate a mechanism

Since there is nothing to program, the work is measuring. Change one thing, keep everything else the same, and record what happened — pull the car back 5 cm, then 10, then 15, and measure how far each one travels. Three readings at each setting, not one, because a single run is not evidence.

That is genuinely how engineers test, and it is the same discipline that makes debugging a program work: change one thing at a time.

More mechanics tutorials