Learning Goals 3 min
By the end of this lesson you will be able to:
- Name the nine block categories in Scratch and match each one to its colour.
- Click any colour dot in the Blocks Panel and jump straight to that category.
- Find a named block such as
say [Hello!] for (2) secondsby picking its colour first, then scrolling.
Warm-Up 7 min
Your cat can move, and last lesson you put it on its mark with a name of its own. But it still has nothing to say — and you have not seen where the talking blocks live. Today you map the Blocks Panel, the colourful strip down the far left.
Quick-fire puzzle
Faiz dragged this two-block script. He says: “I picked one yellow block and one blue block.” Which category did each block come from?
when flag clicked
move (25) steps
Reveal the answer
The yellow when flag clicked comes from Events. The blue move (25) steps comes from Motion. Colour tells you category — that is the whole secret of the Blocks Panel.
New Concept — colour is category 15 min
Imagine walking into a sweet shop. The chocolates sit on the brown shelf, the mints on the green shelf, the gummies on the pink shelf. You do not read every label — you look for the colour first. The Blocks Panel works exactly the same way.
The nine categories
Down the far-left strip of the editor there are nine round dots. Each dot is one category. Click a dot and the panel jumps to that group of blocks.
| A block from that category | Category | What its blocks do |
|---|---|---|
move (10) steps | Motion | Move, turn, glide, point — anything that changes where the sprite is. |
say [Hello!] for (2) seconds | Looks | Say, think, switch costume, grow, shrink, show, hide. |
start sound [Meow v] | Sound | Play sounds, change volume, stop all sounds. |
when flag clicked | Events | Hat blocks that start scripts — the green flag, a key press, a sprite click. |
wait (1) seconds | Control | Wait, repeat, forever, if-then, stop. |
ask [What is your name?] and wait | Sensing | Touching, key pressed, mouse position, asking a question. |
pick random (1) to (10) | Operators | Add, subtract, compare, join words, pick random numbers. |
set [score v] to (0) | Variables | Make a variable, set it, change it, show it on the Stage. |
my block :: custom | My Blocks | Blocks you build yourself. Empty until you make one. |
Look at that first column again. You did not need the labels — every block arrived wearing its category colour. That is the rule you are learning today.
The pattern: colour first, then scroll
When you need a block, ask yourself what should it do? Pick the colour. Then scroll that category until you spot the block. Two steps, no hunting.
- Need the cat to move? → blue → Motion → scroll.
- Need the cat to talk? → purple → Looks → scroll.
- Need a meow? → bright pink → Sound → scroll.
- Need a green-flag start? → yellow → Events → it is the very first block.
Some categories start out empty
Click the dark orange Variables dot on a brand-new project. Almost nothing is there — just a “Make a Variable” button. My Blocks is the same. These two categories fill up only after you build something yourself. Every other category arrives full.
Why it matters
Scratch has hundreds of blocks. Reading the panel top to bottom every time would eat your whole lesson. Colour is the shortcut, and it never changes — the blue block in your project is the blue block in everyone else’s.
Worked Example — a colour tour, then a three-colour build 15 min
Open your project from last lesson. First we click every dot in order and look. Then we use what we found to build a stack that mixes three colours.
Step 1 — Start at the blue dot, Motion
The panel opens on Motion. Scroll down. Spot the familiar ones: move (10) steps, turn cw (15) degrees, go to x: (0) y: (0). All blue, all about where the cat is.
Step 2 — Purple dot, Looks
Click the second dot. Near the top sits say [Hello!] for (2) seconds. Everything here changes what the cat looks like or says. This is the block your scene has been missing.
Step 3 — Pink dot, Sound
Click the third dot. start sound [Meow v] and friends live here. Just look for now — we use Sound properly later in the level.
Step 4 — Yellow dot, Events
Click the yellow dot. The first block is the one you already know: when flag clicked. Every script you ever write starts with a block from this category.
Step 5 — Orange dot, Control
Click the soft orange dot. wait (1) seconds sits near the top, and below it are chunky C-shaped blocks with a mouth in the middle. Those come later in the level.
Step 6 — Cyan, green, dark orange, pink-red
Keep going: Sensing (cyan), Operators (green), Variables (dark orange), My Blocks (pink-red). Notice that the last two look nearly empty. You have now seen all nine categories with your own eyes.
Step 7 — Build a three-colour stack
Now put the tour to work. Check the cat is on its mark from last lesson (x = -200, Direction = 90), then take one block from each of three different dots and snap them together.
when flag clicked
move (60) steps
turn cw (15) degrees
say [Three colours, one stack!] for (2) seconds
What changed: yesterday you could only find blocks by luck. Now you pick the colour, click the dot, and scroll. When a teacher says “drag the purple say block”, you know which dot to press before they finish the sentence.
Try It Yourself — three colour hunts 12 min
Goal: Find both turn blocks — the clockwise one and the anti-clockwise one. Which dot did you click? Build the stack below and click the flag a few times.
when flag clicked
turn cw (15) degrees
turn ccw (15) degrees
Think: both turn blocks share a category and a colour. Only the arrow differs. And because the stack turns one way then straight back, the cat ends up facing exactly where it started.
Goal: Take the Worked Example stack and swap the order — make the cat speak first, then move. Same three colours, different result.
when flag clicked
say [Here I go!] for (2) seconds
move (60) steps
Think: the blocks are identical, only the order changed. Now the bubble appears while the cat is still on its mark. Order decides the story your scene tells.
Mini-mission: Colour Detective. Priya wants a scene opener she can explain block by block. Build a stack that starts on the flag, sends the cat in from the left edge, gives it a small tilt, and ends with it greeting the audience — then prove you know where every block came from.
It works if: the cat starts hard against the left edge, moves well past the centre, tilts, and shows a greeting you wrote yourself — and you can name the colour dot of every block in your stack without opening the panel. Use no more than 8 blocks.
when flag clicked
move () steps
turn cw () degrees
say [] for (2) seconds
Think: three categories, four blocks. Which dot did each one come from — and could you have found any of them faster?
Mini-Challenge — name-that-colour quiz 5 min
“Priya’s blindfold round”
Priya has covered every label in the panel. Only the colours show. Can you still say what each block does? Answer on paper or out loud — no editor for this one.
It works if you can answer all six without peeking:
- You see a blue block. What does its category control?
- You see a yellow block. What is it most likely to be?
- You see a cyan block (lighter, sky-blue). What does it sense?
- You see a green block. Motion or Operators?
- You see a bright pink block. Sound or Looks?
- Your cat must start at x =
-200every single run. Which colour dot gives you that? (Careful — think back to last lesson.)
Reveal the answers (teacher)
- Blue = Motion. Anything that changes where the sprite is.
- Yellow = Events. A hat block that starts a script.
- Cyan = Sensing. Touching, key pressed, mouse, asking.
- Green = Operators. Maths and comparisons. Motion is a darker blue.
- Bright pink-magenta = Sound. Looks is purple — a different shade.
- Trick question — none of them. A fixed starting spot comes from the Sprite Properties bar (Lesson 2), not from a block. A colour dot cannot solve every problem.
Recap 2 min
Today you met the Blocks Panel and its biggest secret: colour is category. Nine dots, nine colours, nine jobs. Pick the colour first, then scroll — and two of the nine stay empty until you build something yourself.
- Blocks Panel
- The strip on the far left of the editor. Holds every block you can drag.
- Category
- A group of blocks that share a job and a colour. Scratch has nine.
- Category dot
- The small round button beside the panel. Click one to jump to that category.
- Extension
- An extra category such as Pen or Music, added on later. Not one of the basic nine.
Homework 1 min
The Nine-Colour Card. Make a card you can keep beside your computer, listing all nine categories with their colours and one real block from each.
- Draw a nine-row table with the columns above: Colour, Category name, One block I saw.
- Open Scratch. Click each dot in turn. Write down the very first block you see in that category.
- No dragging needed — this one is a reading exercise.
Bring back next class:
- Your nine-row card, filled in.
- Your answer to this question: “Two categories look almost empty on a brand-new project. Which two, and why does that make sense?”
Heads up for next class: SCR-L01-04 teaches the green flag and the red stop sign — the two buttons above the Stage that start and stop every script you will ever write.