← Scratch program
Advaslearning Hub · Curriculum reference

Scratch — Full Lesson Plan

A 4-level Scratch journey for ages 8–12, from your first sprite click to multi-level platformers and animation studios — no typing required.

All levelsLevel 1 · FoundationLevel 2 · IntermediateLevel 3 · AdvancedLevel 4 · Expert / Project
192
Lessons written
4
Levels
30
Projects & games
27
Ship-it checkpoints
🛠️ Project📝 Exam prep🚀 Ship it project saved & shareable
Level 1 · Foundation

First sprites, first scripts

48 lessons48 hoursAges 8–10🗺️ Syllabus↗ Open lessons
CodeLessonTypeMilestone
AA · Welcome to Scratch · 🎬 Arc: My First Scratch Scene6 lessons
SCR-L01-01Make the Cat MoveClick the green flag and watch the cat take its first ten steps.Arc 1 / 6
SCR-L01-02The Stage and the SpriteTour the four editor areas — Stage, Sprite list, Blocks Panel, Script Area.Arc 2 / 6
SCR-L01-03Meeting the Blocks PanelThe nine block categories and what each colour means.Arc 3 / 6
SCR-L01-04The Green Flag & Stop SignStart every script with a hat block — and stop everything with one click.Arc 4 / 6
SCR-L01-05Choose & Add a SpritePick from the library, paint your own, or upload a friend.Arc 5 / 6
SCR-L01-06Saving Your First ProjectName it, save it, find it again later — online and offline.Arc 6 / 6🚀 Ship it
BB · Motion Blocks · 🐱 Arc: Cat's Garden Stroll8 lessons
SCR-L01-07Move (10) Steps DeeperWhat "steps" actually mean and how to change the number.Arc 1 / 8
SCR-L01-08Turning Left & RightTurn 15° this way, turn 90° that way — feel the direction change.Arc 2 / 8
SCR-L01-09Stage Coordinates: x and yThe −240 to +240 grid hidden behind the Stage.Arc 3 / 8
SCR-L01-10Go to x, yTeleport the sprite to any spot on the Stage.Arc 4 / 8
SCR-L01-11Glide for Smooth MotionMove from A to B over time — the easy first animation.Arc 5 / 8
SCR-L01-12Pointing in a DirectionFace up, down, left or right with the direction dial.Arc 6 / 8
SCR-L01-13If on Edge, BounceStop the sprite walking off the screen.Arc 7 / 8
SCR-L01-14Cat Bounce Across the StageCombine motion blocks into your first complete movement script.Arc 8 / 8🛠️ Project 🚀 Ship it
CC · Events & Repeats · 💃 Arc: Cat Dance Party8 lessons
SCR-L01-15When Flag ClickedThe most important hat block — every script starts here.Arc 1 / 8
SCR-L01-16When Key PressedArrow keys, space bar — your sprite reacts to the keyboard.Arc 2 / 8
SCR-L01-17When Sprite ClickedTap the cat — make it react.Arc 3 / 8
SCR-L01-18Wait (1) SecondsPause between actions for a moment of suspense.Arc 4 / 8
SCR-L01-19Repeat (10) LoopStop copy-pasting the same block ten times.Arc 5 / 8
SCR-L01-20Forever LoopThe "do it until you stop me" loop — for animations that never end.Arc 6 / 8
SCR-L01-21Stop All vs Stop This ScriptTwo ways to halt — and when to use each.Arc 7 / 8
SCR-L01-22Dance RoutineChoreograph a cat dance with repeats, waits and turns.Arc 8 / 8🛠️ Project 🚀 Ship it
DD · Looks Blocks · 💬 Arc: Cat's Talking Cartoon7 lessons
SCR-L01-23Say "Hello!"A speech bubble that stays until you change it.Arc 1 / 7
SCR-L01-24Say for (2) SecondsA speech bubble that fades on its own.Arc 2 / 7
SCR-L01-25Think BubblesThe thinking-cloud version — same idea, softer feel.Arc 3 / 7
SCR-L01-26Switch CostumePick a costume from the wardrobe and snap it on.Arc 4 / 7
SCR-L01-27Next Costume AnimationCostume + repeat = your first walking animation.Arc 5 / 7
SCR-L01-28Change Size & Set SizeMake the cat huge, tiny or pulse like a heartbeat.Arc 6 / 7
SCR-L01-29Show, Hide & LayersMake a sprite disappear and reappear — and decide who's in front.Arc 7 / 7🖼️ Show it
EE · Backdrops & Scenes · 🌅 Arc: A Day in the Kampung5 lessons
SCR-L01-30Choose a BackdropPick a setting from the library or paint your own.Arc 1 / 5
SCR-L01-31Switch BackdropChange the world behind the sprites in one click.Arc 2 / 5
SCR-L01-32Two-Scene StorySchool to playground — your first multi-scene flow.Arc 3 / 5
SCR-L01-33Backdrops as Time of DayMorning, noon and night — telling a story through scenery.Arc 4 / 5
SCR-L01-34Day to Night SceneAnimate a backdrop swap with a sleepy cat and a rising moon.Arc 5 / 5🛠️ Project 🚀 Ship it
FF · Sound Blocks · 🔊 Arc: Pasar Pagi Soundscape5 lessons
SCR-L01-35Play SoundTrigger a meow, a pop, a drumbeat.Arc 1 / 5
SCR-L01-36Sound Library & RecordingPick from hundreds of clips — or record your own voice.Arc 2 / 5
SCR-L01-37Volume & Pitch EffectsQuieter, louder, deeper, squeakier.Arc 3 / 5
SCR-L01-38Sound Loops with ForeverA background beat that plays as long as the project runs.Arc 4 / 5
SCR-L01-39Sound Story: Pasar PagiA morning-market scene with footsteps, calls and a teh tarik clink.Arc 5 / 5🛠️ Project 🚀 Ship it
GG · One Variable & Recap · 🍽️ Arc: Catch the Roti Canai (L40–43)9 lessons
SCR-L01-40Your First Variable: scoreWhy "the counter I wish I had inside repeat" needs its own block.Arc 1 / 4
SCR-L01-41Set, Change & ShowThe three variable blocks every game needs.Arc 2 / 4
SCR-L01-42Score in a Catch Game+1 when you catch — your first scoreboard.Arc 3 / 4
SCR-L01-43Catch the Roti CanaiClick the falling roti before it hits the ground.Arc 4 / 4🛠️ Project 🚀 Ship it
SCR-L01-44Cat ChaseArrow keys to chase a mouse around the kitchen.🛠️ Project
SCR-L01-45Two-Scene Story: Hari RayaFamily greeting that switches from kitchen to open house.🛠️ Project
SCR-L01-46Planning on PaperSketch your sprites and stacks before you touch the editor.
SCR-L01-47Sharing Tips & Project NotesWhat to write so a friend can play your project.
SCR-L01-48Level 1 Recap & VocabularyBlocks, words and stacks you've met — all in one place.📝 Exam prep
Level 2 · Intermediate

Conditionals, sensing, multi-sprite

48 lessons48 hoursAges 9–11🗺️ Syllabus↗ Open lessons
CodeLessonTypeMilestone
AA · Recap & Multiple Sprites · 🎭 Arc: Kampung Stage Scene5 lessons
SCR-L02-01Level 1 Recap QuizDiagnostic check — what's still solid and what needs another look.Arc 1 / 5
SCR-L02-02Working With Multiple SpritesTwo sprites, two scripts, one Stage.Arc 2 / 5
SCR-L02-03Sprite PropertiesPosition, size, direction — read and change them in code.Arc 3 / 5
SCR-L02-04Sprite Costume LibraryBrowse, paint, import — the costume editor in detail.Arc 4 / 5
SCR-L02-05Layers & Display OrderGo to front, go back N layers — choreographing who's on top.Arc 5 / 5🚀 Ship it
BB · Conditionals · 🔥 Arc: Hot or Cold6 lessons
SCR-L02-06If ThenThe c-block that runs blocks only when the test is true.Arc 1 / 6
SCR-L02-07If Then ElseTwo paths — one for true, one for false.Arc 2 / 6
SCR-L02-08Comparison OperatorsGreater than, less than, equal — number tests.Arc 3 / 6
SCR-L02-09The Boolean HexagonWhy some blocks have pointy ends.Arc 4 / 6
SCR-L02-10And, Or, NotCombining tests for more powerful rules.Arc 5 / 6
SCR-L02-11Hot or Cold Game"Warmer… colder…" guidance based on distance to a hidden spot.Arc 6 / 6🛠️ Project 🚀 Ship it
CC · Sensing the World · 🤖 Arc: Sensing Pet Bot8 lessons
SCR-L02-12Touching (other sprite)?Detect when one sprite bumps into another.Arc 1 / 8
SCR-L02-13Touching ColourWalls, lava, water — react to colour on the Stage.Arc 2 / 8
SCR-L02-14Colour Touching ColourThe trickier test — the cat's collar touches the laser line.Arc 3 / 8
SCR-L02-15Distance to MouseMeasure how close the pointer is to a sprite.Arc 4 / 8
SCR-L02-16Mouse Down? Mouse X, Mouse YFollow the pointer, react to clicks.Arc 5 / 8
SCR-L02-17Key Pressed SensingAny key, any time — even outside hat blocks.Arc 6 / 8
SCR-L02-18Ask and WaitThe textbox at the bottom of the Stage — your first text input.Arc 7 / 8
SCR-L02-19Q&A Bot in Bahasa & EnglishA sprite that asks questions and reacts to the answer.Arc 8 / 8🛠️ Project 🚀 Ship it
DD · Broadcasts · 🎬 Arc: Multi-Scene Story6 lessons
SCR-L02-20Broadcasting MessagesThe shouting-in-the-playground analogy.Arc 1 / 6
SCR-L02-21When I ReceiveThe listening half of every broadcast.Arc 2 / 6
SCR-L02-22Broadcast and WaitPause your script until every listener has finished.Arc 3 / 6
SCR-L02-23Named MessagesChoosing broadcast names that future-you will understand.Arc 4 / 6
SCR-L02-24Sprite ConversationTwo sprites that take turns talking with broadcasts.Arc 5 / 6🛠️ Project
SCR-L02-25Multi-Scene StoryBackdrop swaps + broadcasts = a play with chapters.Arc 6 / 6🛠️ Project 🚀 Ship it
EE · Costume & Looks Animation · 🎞️ Arc: Costume Animation Showcase5 lessons
SCR-L02-26Costume Switching LoopsForever + next costume = walking, flapping, swimming.Arc 1 / 5
SCR-L02-27Walking AnimationSync motion blocks with costume changes for believable feet.Arc 2 / 5
SCR-L02-28Graphic EffectsGhost, colour, fisheye, pixelate — and how to clear them.Arc 3 / 5
SCR-L02-29Size Pulse EffectChange size by ±10 in a loop — the heartbeat trick.Arc 4 / 5
SCR-L02-30Backdrop Cues for ScenesWhen backdrop switches to X — animate the new scene, then ship.Arc 5 / 5🚀 Ship it
FF · More Variables · 💯 Arc: Score & Lives HUD6 lessons
SCR-L02-31Multiple Variables: lives + scoreOne project, two counters, no confusion.Arc 1 / 6
SCR-L02-32Variable Watchers on StageShow, hide, slider — the on-screen UI for your variables.Arc 2 / 6
SCR-L02-33Naming Variables Wellcat_x vs x vs xxx — names that read like English.Arc 3 / 6
SCR-L02-34For All Sprites vs For This SpriteThe two scopes — and why it matters.Arc 4 / 6
SCR-L02-35Resetting Variables on StartSet everything to 0 inside the green-flag hat — every time.Arc 5 / 6
SCR-L02-36Score & Lives CounterTwo variables driving a real scoreboard.Arc 6 / 6🛠️ Project 🚀 Ship it
GG · Catch-the-Apple Game · 🍡 Arc: Catch the Kuih5 lessons
SCR-L02-37Falling Apples: Random XPick random (-200) to (200) — the sky's the source.Arc 1 / 5
SCR-L02-38Catch & ResetTouching the basket = +1 score, snap back to the top.Arc 2 / 5
SCR-L02-39Score & Game OverEnd the game when lives hit zero.Arc 3 / 5
SCR-L02-40Levelling Up SpeedMake apples fall faster as the score climbs.Arc 4 / 5
SCR-L02-41Catch the KuihThe catch game, polished — your portfolio piece.Arc 5 / 5🛠️ Project 🚀 Ship it
HH · Build, Reflect, Recap7 lessons
SCR-L02-42Simple PongPaddle + ball + walls — two-sprite physics.🛠️ Project
SCR-L02-43Whack-a-TikusMice pop up, you click — sensing meets clones-before-clones.🛠️ Project
SCR-L02-44Quiz Show: Five QuestionsAsk, check answer, score — your first interactive quiz.🛠️ Project
SCR-L02-45Planning Multi-Sprite ProjectsSprite list + broadcast list before you touch a block.
SCR-L02-46Debugging Block StacksWhat to do when nothing happens when you click the flag.
SCR-L02-47Sharing on scratch.mit.eduProject notes, instructions, credits — the share checklist.
SCR-L02-48Level 2 Recap & VocabularyBlocks, terms and patterns from this level — all in one place.📝 Exam prep
Level 3 · Advanced

Lists, custom blocks, cloning

48 lessons48 hoursAges 10–12🗺️ Syllabus↗ Open lessons
CodeLessonTypeMilestone
AA · Recap & Operators Deep Dive · 🎲 Arc: Lucky Number Machine5 lessons
SCR-L03-01Level 2 Recap QuizQuick diagnostic before you take on the bigger maths blocks.Arc 1 / 5
SCR-L03-02Arithmetic Operators+, −, ×, ÷ — the four little green blocks that calculate anything.Arc 2 / 5
SCR-L03-03Pick RandomThe block that powers every dice roll and falling-apple game.Arc 3 / 5
SCR-L03-04Mod & Round"Every 5th step…" and "round 3.7 to 4" — quietly powerful blocks.Arc 4 / 5
SCR-L03-05Abs, Floor & the Maths DropdownTake the positive size of any number — and a tour of square root, sin, log.Arc 5 / 5🚀 Ship it
BB · Lists · 🛒 Arc: Shopping List Helper8 lessons
SCR-L03-06What Is a List?A variable that holds many things — like a shopping list.Arc 1 / 8
SCR-L03-07Creating Your First ListMake a list, name it, and watch it appear on Stage.Arc 2 / 8
SCR-L03-08Add to ListAppend items as the player plays.Arc 3 / 8
SCR-L03-09Item (1) of ListReading values back out — and why item numbers start at 1.Arc 4 / 8
SCR-L03-10Length of ListHow many items are in there right now?Arc 5 / 8
SCR-L03-11Replace, Insert, DeleteEditing a list in code.Arc 6 / 8
SCR-L03-12Looping Through a ListRepeat (length of list) times — and your first algorithm: linear search.Arc 7 / 8
SCR-L03-13Shopping List HelperAdd, find, and sort — search by name, bubble-sort by price, ship the helper.Arc 8 / 8🛠️ Project 🚀 Ship it
CC · Custom Blocks (My Blocks) · ⭐ Arc: Star-Drawing Machine6 lessons
SCR-L03-14What Is a My Block?A stack you can name and reuse anywhere — your first function.Arc 1 / 6
SCR-L03-15Define a Custom BlockThe pink define hat and what fills it.Arc 2 / 6
SCR-L03-16Custom Blocks With Inputsflash for (N) times — your block, your way.Arc 3 / 6
SCR-L03-17Run Without Screen RefreshThe tickbox that makes drawing happen instantly.Arc 4 / 6
SCR-L03-18Refactoring Into My BlocksSpot the copy-paste, replace it with one named block.Arc 5 / 6
SCR-L03-19Star-Drawing FunctionDraw a 5-pointed star with one call to your My Block.Arc 6 / 6🛠️ Project 🚀 Ship it
DD · Cloning · 🌠 Arc: Falling Stars Cloud6 lessons
SCR-L03-20What Is a Clone?A copy of a sprite, with its own little life.Arc 1 / 6
SCR-L03-21Create Clone of MyselfSpawn a copy from inside the script.Arc 2 / 6
SCR-L03-22When I Start as a CloneThe hat block every clone listens for.Arc 3 / 6
SCR-L03-23Delete This CloneTidy up — clones eat memory if you forget.Arc 4 / 6
SCR-L03-24Counting ClonesHow many copies are alive right now?Arc 5 / 6
SCR-L03-25Falling Stars CloudHundreds of falling stars from one tiny sprite.Arc 6 / 6🛠️ Project 🚀 Ship it
EE · Game State Machines · 🎮 Arc: Pause-able Catch Game6 lessons
SCR-L03-26What Is Game State?Title, play, paused, over — every game has them.Arc 1 / 6
SCR-L03-27Title Screen → Play → Game OverThe classic three-state flow with broadcasts.Arc 2 / 6
SCR-L03-28Pause & ResumePress P, freeze everything — press P again, resume.Arc 3 / 6
SCR-L03-29Lives SystemThree lives, then game over — the simple-but-classic rule.Arc 4 / 6
SCR-L03-30Score & High ScoreHighest ever beats highest this round — the high-score variable trick.Arc 5 / 6
SCR-L03-31Pause-able Catch GameUpgrade L2's catch game with full state-machine polish.Arc 6 / 6🛠️ Project 🚀 Ship it
FF · Top-Down Maze · 🧀 Arc: Top-Down Maze6 lessons
SCR-L03-32Designing a Maze BackdropPaint walls in one solid colour for clean sensing.Arc 1 / 6
SCR-L03-33Wall Collisions With Touching ColourThe trick: step back one move when you hit the wall.Arc 2 / 6
SCR-L03-34Bounded Player MovementSmooth arrow-key motion that respects walls.Arc 3 / 6
SCR-L03-35Goals & Win ConditionsTouching the cheese sprite = you win this maze.Arc 4 / 6
SCR-L03-36Enemies & PatrolsA ghost that walks back and forth — your first AI.Arc 5 / 6
SCR-L03-37Top-Down Maze GamePlayer, walls, enemies, goal — a complete level.Arc 6 / 6🛠️ Project 🚀 Ship it
GG · Scrolling Platformer Intro · 🏃 Arc: Mini Platformer6 lessons
SCR-L03-38Move the World, Not the PlayerThe trick that makes side-scrollers feel huge.Arc 1 / 6
SCR-L03-39Gravity With a Variabley_velocity − 1 every frame = falling.Arc 2 / 6
SCR-L03-40Jumping & LandingSpace bar bumps y_velocity — and standing on a platform resets it.Arc 3 / 6
SCR-L03-41Multi-Backdrop LevelsOne backdrop per stage — switch them as the player advances.Arc 4 / 6
SCR-L03-42Coin Collectors With ClonesSpawn pickups, count score, delete on touch.Arc 5 / 6
SCR-L03-43Mini PlatformerThree-screen jump-and-collect with a goal at the end.Arc 6 / 6🛠️ Project 🚀 Ship it
HH · Build, Reflect, Recap5 lessons
SCR-L03-44Quiz With High-Score ListQuiz Show v2 — top 5 scores survive between plays.🛠️ Project
SCR-L03-45Planning a Game on PaperSprite list, variable list, state machine — before the editor.
SCR-L03-46Debugging Complex StacksPrint-with-say, watcher tricks, and the binary-search method.
SCR-L03-47Optimising Many SpritesWhen clones are slow — and what to do about it.
SCR-L03-48Level 3 Recap & VocabularyLists, My Blocks, clones, states — all the new words.📝 Exam prep
Level 4 · Expert / Project

Full games, share, remix

48 lessons48 hoursAges 11–12+🗺️ Syllabus↗ Open lessons
CodeLessonTypeMilestone
AA · Recap & Project Workflow · 🔁 Arc: Remix & Make It Yours5 lessons
SCR-L04-01Level 3 Recap QuizDiagnostic before the big projects begin.Arc 1 / 5
SCR-L04-02Project WorkflowPlan, build, test, polish, share — the proper rhythm.Arc 2 / 5
SCR-L04-03Reading Other People's ProjectsOpen someone else's project, find the clever idea, learn from it.Arc 3 / 5
SCR-L04-04Remix Culture & CreditWhat "remix" means on Scratch and how to credit properly.Arc 4 / 5
SCR-L04-05The Look Inside ButtonPeek at any project's scripts to learn how it works.Arc 5 / 5🚀 Ship it
BB · Pen Extension · 🎨 Arc: Pen Art Studio6 lessons
SCR-L04-06Adding the Pen ExtensionThe blue Pen blocks unlock from the bottom-left button.Arc 1 / 6
SCR-L04-07Pen Down, Pen UpDraw as the sprite moves — or don't.Arc 2 / 6
SCR-L04-08Pen Colour & SizePick any colour, change line thickness, fade over time.Arc 3 / 6
SCR-L04-09Drawing Polygons With RepeatSquare, triangle, hexagon — the 360 / sides trick.Arc 4 / 6
SCR-L04-10Deepavali Kolam PatternSymmetric flowers from a few clever loops.Arc 5 / 6🛠️ Project
SCR-L04-11SpirographTwo rotating circles, one pen — endless patterns.Arc 6 / 6🛠️ Project 🚀 Ship it
CC · Music Extension · 🎵 Arc: Music Maker5 lessons
SCR-L04-12Adding the Music ExtensionDrum kits, instruments and notes from the same library button.Arc 1 / 5
SCR-L04-13Play Drum, Play NoteThe two main music blocks — and what numbers map to which sounds.Arc 2 / 5
SCR-L04-14Tempo & RestsBPM, beats, rests — programming a real rhythm.Arc 3 / 5
SCR-L04-15Composing a Theme SongA 16-bar melody from notes in a list.Arc 4 / 5
SCR-L04-16Sound-Reactive AnimationA sprite that grows and shrinks with the beat.Arc 5 / 5🛠️ Project 🚀 Ship it
DD · Multi-Level Platformer · 🏰 Arc: Multi-Level Platformer8 lessons
SCR-L04-17Designing 3 Levels on PaperSketch first, build later — the design-doc habit.Arc 1 / 8
SCR-L04-18The Level VariableOne number drives which world the player is in.Arc 2 / 8
SCR-L04-19Per-Level BackdropsThree backdrops, one variable, instant world swap.Arc 3 / 8
SCR-L04-20Per-Level Enemy PatternsDifferent enemies on each level — the patrol behaviours.Arc 4 / 8
SCR-L04-21Checkpoint SavesLose a life but keep your level progress.Arc 5 / 8
SCR-L04-22Boss Sprite BehaviourLevel 3's boss with health, attacks and phases.Arc 6 / 8
SCR-L04-23Polish: Title, End Screen, CreditsThe before-and-after game wrapper.Arc 7 / 8
SCR-L04-24Multi-Level PlatformerThree full levels, a boss and a credits roll — your headline project.Arc 8 / 8🛠️ Project 🚀 Ship it
EE · Animation Studio · 🎬 Arc: Animation Studio6 lessons
SCR-L04-25Cutout Animation StyleSprites as paper puppets, each with two costumes.Arc 1 / 6
SCR-L04-26Lip-Sync With CostumesMouth-open, mouth-closed — synced to the sound block.Arc 2 / 6
SCR-L04-27Camera Pans With BackdropsThree wide backdrops, slow swap — the fake panning trick.Arc 3 / 6
SCR-L04-28Sound Effects LibraryFootsteps, doors, wind — finding (and recording) the right ones.Arc 4 / 6
SCR-L04-29Storyboarding ToolsOne panel per beat — the storyboard sheet to print.Arc 5 / 6
SCR-L04-3060-Second Animated ShortA complete one-minute story — voiced, scored, polished.Arc 6 / 6🛠️ Project 🚀 Ship it
FF · Arcade-Classic Recreation · 🕹️ Arc: Breakout Clone6 lessons
SCR-L04-31Studying Pong & BreakoutWhy these games still teach great programming.Arc 1 / 6
SCR-L04-32Brick Layout With ClonesSpawn a wall of clones with two nested repeats.Arc 2 / 6
SCR-L04-33Paddle Physics & Ball BounceThe angle-changes-with-where-you-hit trick.Arc 3 / 6
SCR-L04-34Power-Ups Using ListsA list of available power-ups, randomly granted.Arc 4 / 6
SCR-L04-35Game Polish: Particles & ShakeThe small effects that make hits feel meaty.Arc 5 / 6
SCR-L04-36Breakout CloneThe full classic — paddle, ball, bricks, lives, power-ups.Arc 6 / 6🛠️ Project 🚀 Ship it
GG · Trivia / Quiz Studio · ❓ Arc: Malaysia Trivia Quiz5 lessons
SCR-L04-37Question Banks in ListsTwo parallel lists — questions and answers — keep things tidy.Arc 1 / 5
SCR-L04-38Shuffling QuestionsPick a random unused question — and remember which you've asked.Arc 2 / 5
SCR-L04-39High-Score PersistenceThe "cloud variable" alternative — saving via project notes.Arc 3 / 5
SCR-L04-40Pass-and-Play MultiplayerTwo players, one keyboard, turns enforced by code.Arc 4 / 5
SCR-L04-41Malaysia Trivia QuizCapitals, foods, festivals — your own quiz, hosted on Scratch.Arc 5 / 5🛠️ Project 🚀 Ship it
HH · Ship, Share, Recap7 lessons
SCR-L04-42Pre-Share ChecklistTest, polish, write notes — before you click Share.
SCR-L04-43Project Notes & CreditsWhat to write so a stranger can play and remix your project.
SCR-L04-44Sharing Settings & PrivacyPublic, unshared, tags — the upload-time choices.
SCR-L04-45Studios & CollectionsGroup your projects into a portfolio studio.
SCR-L04-46Remix EtiquetteCredit the original, change something real, share back.
SCR-L04-47Portfolio: 4 Projects to ShowPick the four that show every level's skills.
SCR-L04-48Level 4 Recap & GraduationVocabulary, blocks revisited and what to build next.📝 Exam prep
No lessons match your search.