The Boss
A boss on the stage that turns to face you and comes after you.
Build a 3D boss fight from the ground up: an arena made of reusable blocks, a third-person hero with a camera that stays out of the walls, and real animations — rigged on Mixamo and mixed with an AnimationTree, so your hero can punch while running. Then the boss, combat, and a choice of single player or multiplayer. Every lesson is one finished part of a project that already runs.
Build a 3D boss fight from the ground up: an arena made of reusable blocks, a third-person hero with a camera that stays out of the walls, and real animations — rigged on Mixamo and mixed with an AnimationTree, so your hero can punch while running. Then the boss, combat, and a choice of single player or multiplayer. Every lesson is one finished part of a project that already runs.
Reusable StaticBody3D blocks, your own .glb model with collision, and a symmetrical 60 m arena built with snapping.
GD-G3-02The Input Map, a CharacterBody3D with a capsule, a SpringArm3D camera and camera-relative WASD movement.
GD-G3-03Rig a Tinkercad model on Mixamo, fix every clip with an import script, and punch while running with an AnimationTree.
A boss on the stage that turns to face you and comes after you.
Punches that land, a health bar each, and a boss that hits back.
A start screen where the player picks the mode.
The Game scene spawns a player for everyone who joins.